In this video you'll learn what a graphics pipeline is, what they are used for and also what happens at each stage of the pipeline. The DirectX 11 pipeline is used as an example.
If you have enjoyed this video then please consider supporting me through Patreon. It will really help me to get more (and better) videos made - https://www.patreon.com/user?u=100298...
The accompanying handout for this video can be found here - https://docs.google.com/document/d/1p...
Check out my other videos covering 3D theory here -
What is a 3D API? - https://www.youtube.com/watch?v=GN9tK...
3D Constraints (poly count, file size & render time) https://www.youtube.com/watch?v=F2rNz...
3D Mesh Construction - https://www.youtube.com/watch?v=ojtV3...
Geometric theory (vertices, edges and faces etc,) - https://www.youtube.com/watch?v=KjCud...
Graphics Pipelines (DirectX) - https://www.youtube.com/watch?v=bFmxM...
Level of Detail (LOD) - https://www.youtube.com/watch?v=mIkIM...
Learning 3D modelling? Click here to learn how to get Maya or Max for free - https://www.youtube.com/watch?v=n_SjC...
Maya 2016 for beginners - https://youtu.be/tElsku3aKQI
game dev tycoon mods What is a Graphics Pipeline? Featuring DirectX 11 | |
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